Auron
The city with no owner: a new centre of the world, zoned and built by everyone together.
Orbis
Two years of cities, treaties, newspapers and feuds. This is where you will arrive.
Half-timbered streets, a parliament that argues and a foreign ministry that issues stern statements. The newspaper Weißdorfe Welle reports on all of it. Home of the W&P bank and of the Halloween night festival that takes over the capital every autumn.
Read on the wiki
A kingdom ruled by two mayors: two birds flying side by side on a night-blue flag. An airfield with a control tower, a metro, the KATUREY BRICK hotel, and a canal blasted through a mountain to reach the sea.
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Viziers, beys and janissaries. In May 2026 its troops landed in Tartaria without a fight; the village is now Sınırdağı, the fortified northern port of the state, with a tavern called the Wild Sail.
Read on the wiki
The city with no owner: a new centre of the world, zoned and built by everyone together.
A saloon oasis in the dead lands, one stop down the yellow hyperloop line.
Formerly Tartaria. A fishing village turned naval port on the northern border of Altınkale.
A city with a long memory and an old dispute with Ostmark over the lands of Grünewald.
The trade route between north and south. When it is threatened, gunpowder prices jump in every port.
A neighbour whose biplanes Ostmark’s pilots still remember.
The newspaper of Ostmark. Politics, history, prices.
The voice of Altınkale: decrees, campaigns, new lands.
The first bank of the world, opened in Weißdorf in 2025.
A chain of building-supply shops with branches in several states and one in the Nether.
Sealed containers, rising bids. A recurring auction night.
Chronicle
What the world’s newspapers wrote about, year by year.
A small invite-only server starts. Nobody plans to stay for two years.
The first shops open in Katurey and Weißdorf, and immediately start competing.
Airships, planes and the first air battle over Weißdorf. Ostmark still honours its fallen pilot.
A runway with navigation lights, a control tower and a railway from the airfield to the central warehouse.
The world moves to a stronger machine; ships become the fastest way to travel a map full of water.
After reports of dark forces around the city, Weißdorf completes its temple. Experts are still studying the effect.
Sealed containers go under the hammer. Some win gear, some win dirt.
Cobwebs, candles and a quest through a haunted town.
An expedition from Weißdorf into unexplored territory, ending at the Wanderers’ Bonfire.
Two birds on night blue: freedom and unity, for a city governed by two mayors.
The first bank of the world opens its doors in Weißdorf.
An oasis of civilisation blooms in the dead lands by the yellow line.
A city that belongs to nobody and everybody: zoning, votes and towers of at least 25 blocks.
Weißdorfe Welle reports that the oldest half-timbered house in the capital is older than the Duchy itself.
Ostmark investigates an entrepreneur whose businesses span banking, records and building supplies.
Duels and a team battle: Red Team takes the day.
A budget hotel with a bar, right behind the central warehouse.
Katurey starts blasting the deepest and longest canal in the world to link its capital with the sea and Altınkale.
Janissaries of Altınkale land on the Tartarian shore and meet no resistance. The village is renamed Sınırdağı.
A harbour tavern opens in Sınırdağı as the new lands are developed.
A threat to close the strait sends gunpowder prices up across Ostmark.
Four nights of fairs and stages in Weißdorf, with guests from the neighbouring lands.
After long negotiations Ostmark agrees to pay reparations over the old Grünewald conflict with Kaltbrand.
The world gets a name, its own mods for cities and trade, and opens its borders to a second language.
Every city keeps its own chronicle on the wiki. Found one, and write the first line.