The Trade mod turns a chest with a sign into a shop. There is no currency: goods are exchanged for goods, and prices are whatever the market agrees on.
Opening a shop
- Place a chest, a double chest or a barrel.
- Put a sign on it (or on a block touching it) and write
[Shop]on the first line. - A window opens: put a sample of the product in one slot and one or two price items in the others, choose Selling or Buying and the amounts, press Create.
- The samples return to your inventory, and the sign rewrites itself:
[Selling]
16 × Iron Ingot
for 1 × Diamond Ore
YourName
Every player sees the sign in their own language.
| Mode | The customer | Goods go | The price goes |
|---|---|---|---|
| Selling | buys from the shop | from the chest to the customer | from the customer to the chest |
| Buying | sells to the shop | from the customer to the chest | from the chest to the customer |
Strict match means the item must match exactly — enchantments, name, durability. It is on by default for tools, armour and filled shulker boxes.
Buying
- Right-click the sign: you see the product, the price, how many deals are in stock, and the buttons ×1, ×4, ×16 and "as many as possible".
- A deal is atomic: everything moves, or nothing does — with a clear reason in chat.
- When stock runs out the first line turns grey: Out of stock or Full.
Where shops are safe
| Where | Protection |
|---|---|
| Your plot, district or rented shop lot in a city | Nobody else can break or open the chest |
| Wild land | None: a shop there is at your own risk |
Hoppers never take items out of a shop chest, but you may feed goods into it with hoppers.
Shop lots: a shop in someone else's city
A city can rent out rectangles of land — shop lots — to anyone, even non-residents.
- Find a
[Rent]sign and right-click it: you see the price, the period and the highlighted borders. - Press Rent. The payment goes to the city treasury; you can pay up to 4 periods ahead.
- Inside the lot you build and place shop chests. You do not become a resident.
- If the rent runs out, you get a notice and 7 days to move your goods.
A player may rent up to 5 lots across the world — enough for a chain.
Getting on the map
Place a Pointer block and run /point create <type> next to it: a shop, port, farm, sight or service appears on the world map.
/point name,/point desc,/point icon— title, description, icon.- It costs a small weekly fee paid from the Pointer's own slot; up to 3 points per player.
Commands
| Command | What it does |
|---|---|
/tshop info |
The shop you are looking at |
/tshop list |
Your shops: coordinates, product, stock |
/tshop log |
Deals in your shops for the last 7 days |
/tshop trust <name> |
Give someone access to your shop chests |
/tshop find <item> |
The nearest shops selling the item, with prices |
During a war
In an attacked sector trade is paused for the battle window. Broken shop chests are restored afterwards together with their contents. See War and protection.