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War and protection

War here is a rare, expensive, declared event with a stated goal and a deadline. It is decided by people being present, not by destruction — and everything broken is restored afterwards.

After the launch of the city mod there is a Founding Era of eight weeks without wars. The war module is switched on separately and announced two weeks in advance.

Protection in peacetime

Where What an outsider can do
Wild land Everything, as in ordinary Minecraft
Common land of a city Break a block in 60 seconds, without drops — slow, visible and reversible
Plot, district, shop lot, temporary holding Nothing
Chests, barrels, furnaces, signs Nothing: they cannot be broken or opened
Foundation Stone, Relic stone, server Heritage Nothing, ever

Explosions do not break blocks on city territory. The mayor can restore anything outsiders broke on common land with /city restore, and the culprit is visible in the log.

Who can declare war

Only the ruler of a nation, and only if:

  1. the nation has at least 3 active players;
  2. the mayors of most of its cities agree;
  3. the price of the declaration is in the nation's treasury.

The target is always one city, and it must be a neighbour — within 3 chunks of the attacker's territory.

  • 48 hours of preparation: the war is visible on the map and in everyone's Book of Events. Allies are called now; they cannot be added later.
  • While the war lasts, the attacker's upkeep is ×1.5.
  • A city younger than 3 weeks (6 for a newcomer's city) or on vacation cannot be attacked.
  • After a war the same sides have a 4-week truce.

Goals

Goal Price Points to win Result
Capture a Relic 1 Nether star 15 The Relic changes hands
Vassalisation 2 Nether stars 40 The target becomes a vassal. No land changes hands
Annexation of the borderland 4 Nether stars 60 Only the outer sectors change hands
Full annexation 8 Nether stars 100 Only against a city that already lost a war in the last 60 days

Battle windows

The mod does not guess time zones: it looks at when a city's residents actually play.

  • It finds the 6 consecutive hours with the most activity over the last 30 days.
  • Inside them the mayor sets 3 windows of 2 hours per week, on three different days, at least one at the weekend.
  • Outside the windows the city is invulnerable.
  • Times are always shown as a countdown: "window in 3 h 20 min".

Sectors and capture

A city's territory is divided into sectors, and a sector is captured as a whole.

Sector Time to capture Points
Borderland (outer ring) 10 min 5
Suburbs 15 min 10
Centre 20 min 20
Core (with the Foundation Stone) 30 min 40
Relic 15 min 15
  • You can attack only a sector next to your own territory or to a sector you already hold: there is a front.
  • Capture speed depends on the balance of attackers and defenders present in the sector. Hiding in a bunker or standing AFK does not count.
  • During a window, blocks in the attacked sector break in 5 seconds and TNT is the main siege tool.
  • After the window the mod restores everything: blocks, containers with their contents, spilled water. Blocks placed by attackers disappear.

How a war ends

  • The attacker reaches the points of the goal — victory.
  • The defender gets +10 for every window in which the attacker captured nothing; reaching the same number means a white peace.
  • The defender may surrender on milder terms at any moment.
  • After 14 days — white peace: everything returns, the price is lost.

After an annexation

The chunks change their flag. Owners of plots there are offered citizenship of the winner: accept within 14 days and the plot stays yours in the new city. A house remains with its builder.

Abandoned cities

A city in Desolation can be occupied by a neighbour without a war: 10 minutes of presence in a sector with no residents of the abandoned city.

Last edited November 12, 2026 by Res Publica