The Derzhavy mod runs cities and nations. Its idea in one line: building and negotiating pay better than fighting. The rules are enforced by the mod itself, and everything important is visible on the map.
Six principles
- Land costs people and resources. The number of active residents sets how much land a city may hold; resources pay for it once a week.
- Property is not power. War changes the flag over the land, but a house stays with the one who built it.
- The world is alive, but not defenceless. In peacetime nobody breaks blocks on other people's plots.
- No daily chores. Payments are weekly, you can prepay a month, a vacation lasts up to 8 weeks.
- Empty and abandoned land is cheaper than someone else's.
- Everything is visible: borders, debts, wars and battle windows are on the map.
Founding a city
- Craft a Foundation Stone: a lodestone, 4 diamonds and 4 gold blocks. (Newcomers: a compass, 4 iron blocks and 4 gold ingots.)
- Place it, then enter the city's name and tag in Latin letters. The city immediately gets 9 chunks around the stone.
- The stone cannot be placed deeper than 20 blocks below the surface or closer than 3 chunks to someone else's territory.
- Right-click the stone to open the city menu. Everything frequent is done in menus;
/citycommands duplicate them.
| Rank | Active residents | Notes |
|---|---|---|
| Settlement | 1–2 | Cannot be annexed in a war, only vassalised |
| Village | 3–5 | Outposts become available |
| Town | 6–11 | — |
| Metropolis | 12+ | Its own colour on the map |
How land is held
Two levers work at the same time: people set the ceiling, resources pay for what is under it.
- Land limit = 16 chunks + 8 for every active resident (someone who played at least 2 hours in the last 30 days).
- Upkeep is collected every Sunday at 18:00 server time from the city treasury — real items stored in the Foundation Stone. The mod converts them into upkeep points (a diamond is 8 points).
- To expand, the mayor or an assistant selects chunks with a wooden axe and runs
/city claim.
| Example | Chunks | Per week |
|---|---|---|
| A loner with one city | 16 | about 2 diamonds |
| A town of 8 active residents | 64 | about 5 diamonds for everyone |
| A metropolis of 15 | 136 | about 16 diamonds, roughly 1 per person |
If something goes wrong
| Status | When | What happens |
|---|---|---|
| Debt | 1–5 collections in a row without full payment | Week 1: no expansion. Weeks 2–3: upgrades paused. Weeks 4–5: 10% of chunks fall away each week |
| Desolation | No active residents, or 6+ weeks of debt | Neighbours may occupy the land without a war. After 4 collections the city dissolves |
| Outskirts | The city has more chunks than its limit | Neighbours can take the extra chunks; after 4 collections they become wild land |
The core of a city — the chunk of the stone and the 8 around it — never falls away.
Residents, plots and shops
- A resident is a player accepted into the city:
/city invite, then/city accept. - A plot is whole chunks given to a resident (up to 4 by default). Only the owner and people they trust build, break and open things there — not even the mayor can.
- A district is a large plot for a manager, inside which shop lots can be rented out.
- A shop lot is a rectangle inside one chunk, rented through a
[Rent]sign by any player, even a non-resident. See Trade. - You may hold a second citizenship in one more city, with reduced rights.
- The city tag is shown before your name:
[TAG] Name. Choose which one with/prefix.
Absent builders
| The owner has been away | The building is | Others may |
|---|---|---|
| Less than 30 days | Ordinary | Nothing beyond the usual rules |
| 30–120 days | A Monument | Nothing: it is neither broken nor opened |
| 120+ days | Ruins | The owner of the land gets full rights |
Vacations and regents
- Personal:
/vacation— your personal timers stop for up to 8 weeks. - City: the mayor prepays half of the upkeep for the chosen number of weeks; the city neither grows, nor fights, nor can be attacked.
- If a mayor disappears, a regent takes over, so a city never stalls because one person left.
Upgrades
An upgrade is a permanent bonus bought with a set of resources. Residents can contribute in parts.
| Upgrade | Active residents needed | Effect |
|---|---|---|
| Town Hall | 3 | −10% upkeep |
| Market | 3 | The treasury accepts emeralds and farm goods; 2 free map points |
| Guest House | 2 | A newcomer counts as two residents for the land limit for 30 days |
| Port | 4 | Outposts cost the same as ordinary chunks |
| Barracks | 5 | Captured progress in the city's sectors rolls back twice as fast |
Nations
Three cities, each within 48 chunks of the capital, can form a nation.
- −15% upkeep for all its cities;
- common defence: residents of the whole nation count as defenders on any of its land;
- the right to declare war and sign treaties;
- a flag and a colour on the map.
The ruler is the mayor of the capital and may appoint up to 3 ministers.
Vassals
A city or a whole nation can become a vassal — voluntarily by treaty, or as the mildest outcome of a war.
- The vassal pays a tribute of 20% of its upkeep and is protected by the suzerain's residents.
- A vassal is fully free in its internal affairs: the suzerain cannot touch its plots or take its land.
- Leaving: a declaration of independence with 14 days' notice.
Treaties
Alliances, peace and vassalage are signed in the treaty menu. The mechanical terms are assembled by the mod and shown to every reader in their own language; free text is shown as written.
Relics
A Relic is a legendary chunk that appears on unclaimed land near cities and gives its owner a bonus.
| Type | Bonus |
|---|---|
| Battlefield | −10% upkeep for the city, −5% for every city of its nation |
| Old Market | +2 free map points; farm goods may cover more of the upkeep |
| Holy Spring | +8 to the land limit |
A city benefits from at most 2 Relics, a nation from 3. Relics can be fought over — see War and protection.
Useful commands
| Command | What it does |
|---|---|
/city claim, /city unclaim |
Add or give up the chunks selected with the wooden axe |
/city invite, /city accept |
Invite a resident, accept an invitation |
/city upgrade |
Upgrades menu |
/city restore |
Mayor: put back blocks broken by outsiders on common land |
/city list |
Cities, their language and whether they accept newcomers |
/nation |
Nation menu and commands |
/notices |
Book of Events |
/point create |
Put your shop, port or sight on the map |